Branching story games have gained popularity for adapting to user actions within a story world. An active area of Interactive Narrative (IN) research uses automated planning to generate story plans as it can lighten the authorial burden of writing a branching story. Story branches can be generated from a declarative representation rather than hand-crafted. A goal of an Experience Manager (EM) is to guide a user through a space of desirable narrative trajectories, or story branches, in an IN. However, in the cases when an EM must accommodate user actions and mediate them from a desired narrative trajectory to a new narrative trajectory, automated planning’s authorial advantage becomes a liability as the available narrative trajectories are not known apriori. This limitation can lead to the EM choosing a new narrative trajectory that is not coherent with the previous one and may result in a negative user experience. The goal of this research is to develop a problem formulation methodology for story planning problems that elicits the available narrative trajectories enabling an EM to execute more coherent accommodations.
Sponsored by the Laboratory for Analytic Sciences
LAS aims to bring together a multi-disciplinary group of academic, industry, and government researchers, analysts and managers together to re-engineer the intelligence analysis process to promote predictive analysis. LAS will do this by conducting both classified and unclassified research in a variety of areas of research. The research done in this area will serve as the foundation for mission effects and integrated back into the enterprise.
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